这项教程调查概述了统计学习理论中最新的非征血性进步与控制和系统识别相关。尽管在所有控制领域都取得了重大进展,但在线性系统的识别和学习线性二次调节器时,该理论是最发达的,这是本手稿的重点。从理论的角度来看,这些进步的大部分劳动都在适应现代高维统计和学习理论的工具。虽然与控制对机器学习的工具感兴趣的理论家高度相关,但基础材料并不总是容易访问。为了解决这个问题,我们提供了相关材料的独立介绍,概述了基于最新结果的所有关键思想和技术机械。我们还提出了许多开放问题和未来的方向。
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我们从控制理论限制的角度研究随机策略梯度方法。我们的主要结果是,在Doyle的意义上,不可避免的线性系统不可避免地导致嘈杂的梯度估计。我们还举例说明了一类稳定系统的示例,其中政策梯度方法遭受了维度的诅咒。我们的结果适用于状态反馈和部分观察到的系统。
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Merging satellite products and ground-based measurements is often required for obtaining precipitation datasets that simultaneously cover large regions with high density and are more accurate than pure satellite precipitation products. Machine and statistical learning regression algorithms are regularly utilized in this endeavour. At the same time, tree-based ensemble algorithms for regression are adopted in various fields for solving algorithmic problems with high accuracy and low computational cost. The latter can constitute a crucial factor for selecting algorithms for satellite precipitation product correction at the daily and finer time scales, where the size of the datasets is particularly large. Still, information on which tree-based ensemble algorithm to select in such a case for the contiguous United States (US) is missing from the literature. In this work, we conduct an extensive comparison between three tree-based ensemble algorithms, specifically random forests, gradient boosting machines (gbm) and extreme gradient boosting (XGBoost), in the context of interest. We use daily data from the PERSIANN (Precipitation Estimation from Remotely Sensed Information using Artificial Neural Networks) and the IMERG (Integrated Multi-satellitE Retrievals for GPM) gridded datasets. We also use earth-observed precipitation data from the Global Historical Climatology Network daily (GHCNd) database. The experiments refer to the entire contiguous US and additionally include the application of the linear regression algorithm for benchmarking purposes. The results suggest that XGBoost is the best-performing tree-based ensemble algorithm among those compared. They also suggest that IMERG is more useful than PERSIANN in the context investigated.
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Being able to forecast the popularity of new garment designs is very important in an industry as fast paced as fashion, both in terms of profitability and reducing the problem of unsold inventory. Here, we attempt to address this task in order to provide informative forecasts to fashion designers within a virtual reality designer application that will allow them to fine tune their creations based on current consumer preferences within an interactive and immersive environment. To achieve this we have to deal with the following central challenges: (1) the proposed method should not hinder the creative process and thus it has to rely only on the garment's visual characteristics, (2) the new garment lacks historical data from which to extrapolate their future popularity and (3) fashion trends in general are highly dynamical. To this end, we develop a computer vision pipeline fine tuned on fashion imagery in order to extract relevant visual features along with the category and attributes of the garment. We propose a hierarchical label sharing (HLS) pipeline for automatically capturing hierarchical relations among fashion categories and attributes. Moreover, we propose MuQAR, a Multimodal Quasi-AutoRegressive neural network that forecasts the popularity of new garments by combining their visual features and categorical features while an autoregressive neural network is modelling the popularity time series of the garment's category and attributes. Both the proposed HLS and MuQAR prove capable of surpassing the current state-of-the-art in key benchmark datasets, DeepFashion for image classification and VISUELLE for new garment sales forecasting.
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Although many machine learning methods, especially from the field of deep learning, have been instrumental in addressing challenges within robotic applications, we cannot take full advantage of such methods before these can provide performance and safety guarantees. The lack of trust that impedes the use of these methods mainly stems from a lack of human understanding of what exactly machine learning models have learned, and how robust their behaviour is. This is the problem the field of explainable artificial intelligence aims to solve. Based on insights from the social sciences, we know that humans prefer contrastive explanations, i.e.\ explanations answering the hypothetical question "what if?". In this paper, we show that linear model trees are capable of producing answers to such questions, so-called counterfactual explanations, for robotic systems, including in the case of multiple, continuous inputs and outputs. We demonstrate the use of this method to produce counterfactual explanations for two robotic applications. Additionally, we explore the issue of infeasibility, which is of particular interest in systems governed by the laws of physics.
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The extragradient method has recently gained increasing attention, due to its convergence behavior on smooth games. In $n$-player differentiable games, the eigenvalues of the Jacobian of the vector field are distributed on the complex plane, exhibiting more convoluted dynamics compared to classical (i.e., single player) minimization. In this work, we take a polynomial-based analysis of the extragradient with momentum for optimizing games with \emph{cross-shaped} Jacobian spectrum on the complex plane. We show two results. First, based on the hyperparameter setup, the extragradient with momentum exhibits three different modes of convergence: when the eigenvalues are distributed $i)$ on the real line, $ii)$ both on the real line along with complex conjugates, and $iii)$ only as complex conjugates. Then, we focus on the case $ii)$, i.e., when the eigenvalues of the Jacobian have \emph{cross-shaped} structure, as observed in training generative adversarial networks. For this problem class, we derive the optimal hyperparameters of the momentum extragradient method, and show that it achieves an accelerated convergence rate.
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The ability to dynamically adapt neural networks to newly-available data without performance deterioration would revolutionize deep learning applications. Streaming learning (i.e., learning from one data example at a time) has the potential to enable such real-time adaptation, but current approaches i) freeze a majority of network parameters during streaming and ii) are dependent upon offline, base initialization procedures over large subsets of data, which damages performance and limits applicability. To mitigate these shortcomings, we propose Cold Start Streaming Learning (CSSL), a simple, end-to-end approach for streaming learning with deep networks that uses a combination of replay and data augmentation to avoid catastrophic forgetting. Because CSSL updates all model parameters during streaming, the algorithm is capable of beginning streaming from a random initialization, making base initialization optional. Going further, the algorithm's simplicity allows theoretical convergence guarantees to be derived using analysis of the Neural Tangent Random Feature (NTRF). In experiments, we find that CSSL outperforms existing baselines for streaming learning in experiments on CIFAR100, ImageNet, and Core50 datasets. Additionally, we propose a novel multi-task streaming learning setting and show that CSSL performs favorably in this domain. Put simply, CSSL performs well and demonstrates that the complicated, multi-step training pipelines adopted by most streaming methodologies can be replaced with a simple, end-to-end learning approach without sacrificing performance.
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Graph Neural Networks (GNNs) have achieved great successes in many learning tasks performed on graph structures. Nonetheless, to propagate information GNNs rely on a message passing scheme which can become prohibitively expensive when working with industrial-scale graphs. Inspired by the PPRGo model, we propose the CorePPR model, a scalable solution that utilises a learnable convex combination of the approximate personalised PageRank and the CoreRank to diffuse multi-hop neighbourhood information in GNNs. Additionally, we incorporate a dynamic mechanism to select the most influential neighbours for a particular node which reduces training time while preserving the performance of the model. Overall, we demonstrate that CorePPR outperforms PPRGo, particularly on large graphs where selecting the most influential nodes is particularly relevant for scalability. Our code is publicly available at: https://github.com/arielramos97/CorePPR.
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我们研究保形预测的鲁棒性,这是标记噪声的不确定性定量的强大工具。我们的分析解决了回归和分类问题,表征了何时以及如何构建正确覆盖未观察到的无噪音地面真相标签的不确定性集。通过风格化的理论示例和实际实验,我们认为天真的保形预测涵盖了无噪声的地面真相标签,除非噪声分布是对手设计的。这使我们相信,除了病理数据分布或噪声源外,对标签噪声的纠正是不必要的。在这种情况下,我们还可以在保形预测算法中校正有界大小的噪声,以确保在没有得分或数据规律性的情况下正确覆盖地面真相标签。
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近年来,通过编码签名距离的神经网络的隐式表面表示已获得流行,并获得了最先进的结果。但是,与传统的形状表示(例如多边形网格)相反,隐式表示不容易编辑,并且试图解决此问题的现有作品非常有限。在这项工作中,我们提出了第一种通过神经网络表达的签名距离函数有效互动编辑的方法,从而可以自由编辑。受到网格雕刻软件的启发,我们使用了一个基于刷子的框架,该框架是直观的,将来可以由雕塑家和数字艺术家使用。为了定位所需的表面变形,我们通过使用其副本来调节网络来采样先前表达的表面。我们引入了一个新型框架,用于模拟雕刻风格的表面编辑,并结合交互式表面采样和网络重量的有效适应。我们在各种不同的3D对象和许多不同的编辑下进行定性和定量评估我们的方法。报告的结果清楚地表明,我们的方法在实现所需的编辑方面产生了很高的精度,同时保留了交互区域之外的几何形状。
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